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Artwork

Game Artwork🔗

NextUI looks for artwork in a .media folder inside each ROM folder.

Example ROM:

Roms/Super Nintendo (SFC)/Super Mario World.sfc

Matching artwork:

Roms/Super Nintendo (SFC)/.media/Super Mario World.png

The image must be PNG. The name must match the ROM filename without the ROM extension.

ZIP example🔗

For a zipped ROM:

Roms/Game Boy (GB)/Tetris (World).zip

Use:

Roms/Game Boy (GB)/.media/Tetris (World).png

Do not name the artwork Tetris (World).zip.png.

Adding artwork manually🔗

  1. Open the ROM folder.
  2. Create .media if it does not exist.
  3. Add a PNG image with the matching name.
  4. Safely eject the SD card.
  5. Restart or refresh the menu if needed.

Using scrapers🔗

Community tools such as Artwork Scraper, the Web Dashboard, or PC tools like Skraper can help download artwork.

If a scraper creates a media folder or gamelist.xml, NextUI may not use that structure directly. Move or copy the PNG artwork into the .media folder expected by NextUI.

Example conversion:

# Scraper output
Roms/Game Boy Advance (GBA)/media/Metroid Fusion.png
Roms/Game Boy Advance (GBA)/gamelist.xml

# NextUI artwork location
Roms/Game Boy Advance (GBA)/.media/Metroid Fusion.png

The gamelist.xml file is not required for NextUI artwork display.

Artwork for merged folders🔗

If you use multiple emulator folders with the same visible name, each physical ROM folder can have its own .media folder.

Example:

Roms/Game Boy Advance (GBA)/.media/
Roms/Game Boy Advance (MGBA)/.media/

Put the artwork beside the ROM in the same physical folder.